Search results for "fan studies"
showing 3 items of 3 documents
Esports fandom in the age of transmedia: the reception of the overwatch league
2021
In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports through different media and media related practices we apply the framework of transmedia studies in our examination. To better understand how meanings related to esports are constructed through these practices we also draw from research on fandom and fan engagement. We reflect these findings on earlier research on sports fandom and esports viewership, enabling us to identify how Overwatch esports communities relate to traditional sports com…
Language and Culture in Videogames
2020
From Games to Gamers: Poachers of Digital Realms
2021
Symposium held in Dijon on 19-20 November 2021, following on from the online symposium "Langauge and culture in videogames", bringing together interdisciplinary perspectives on how videogames are consumed, adapted and appropriated by gamers. The session on 19/11, held in English, focused on traditional academic presentations; the session on 20/11 offered two lectures in French aimed at a broader audience as well as the launch of a LocJam (game localisation competition) open to students working from English into the language of their choice.For the complete program, see https://sites.google.com/view/from-games-to-gamers